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Python: Programming Art (Level 1)
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Python: Programming Art (Level 1)
Coding Club Python: Programming Art (Level 1) Media > Books > Non-Fiction > Education Books Out of PrintOrder Below |
ISBN
9781107631090 (10-digit ISBN: 1107631092)
- Series Description
- Series Key Features
- Several levels so students can work up and across, giving students the flexibility to choose what they are interested in.
- Designed and written for children with an appealing design and fun approach and simple explanation throughout.
- Written by a teacher and has an educational focus with objectives, summaries and challenges as well as hints and tips to engage the students.
- Gives children the chance to experiment and create their own versions of familiar games.
- Short and manageable with short chapters.
- Can be used on windows, macs or linux based systems.
- Can be used in a classroom where there is no expert teacher, or at home with a parent.
- Recommended by Cambridge International Examinations for use with the IGCSE Computer Science syllabus.
- Can be used with the Raspberry Pi computer.
- Number one Hot New Release in the Python programming category on Amazon during April 2013.
Learn the basics of coding quickly with a unique new series of books that will guide young programmers to create their own versions of familiar games and apps.
Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps).
Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs.
With clear explanation and step-by-step layout, the series starts right at the beginning and will work its way up over four flexible levels. The skills required for each level will be introduced in the core books and the additional books at each level will give young programmers the chance to develop and practice those skills in an area of their interest.
Learn the basics of coding quickly with a unique new series of books that will guide young programmers to create their own versions of familiar games and apps.
Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps).
Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs.
With clear explanation and step-by-step layout, the series starts right at the beginning and will work its way up over four flexible levels. The skills required for each level will be introduced in the core books and the additional books at each level will give young programmers the chance to develop and practice those skills in an area of their interest.
Series Key Features
- Several levels so students can work up and across, giving students the flexibility to choose what they are interested in.
- Designed and written for children with an appealing design and fun approach and simple explanation throughout.
- Written by a teacher and has an educational focus with objectives, summaries and challenges as well as hints and tips to engage the students.
- Gives children the chance to experiment and create their own versions of familiar games.
- Short and manageable with short chapters.
- Can be used on windows, macs or linux based systems.
- Can be used in a classroom where there is no expert teacher, or at home with a parent.
- Recommended by Cambridge International Examinations for use with the IGCSE Computer Science syllabus.
- Can be used with the Raspberry Pi computer.
- Number one Hot New Release in the Python programming category on Amazon during April 2013.
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¥2,840 ¥2,272 ∼ 20% OFF!